Rise Piece Trait Tier List
Every Common through Rise roll, ranked by role, with pity notes for Update 6.5.
Traits are the first real power spike in Rise Piece. Melee, Defense, Special, and Sword have hard caps that a trait is allowed to smash. That is why this tier list hub ranks traits above specs: a Legendary KingFighter on Black Leg still out-levels a Cid on Common Balanced. Roll at the Starter Island Traits NPC. Fuel comes from levels, bosses, and working codes. Mythical pity is 250 spins. Rise rarity has no published rate.
Read how traits work for the NPC walkthrough. Pair whatever you land with the stat planner.
S-tier: Rise and the mythical chase
TrueAscension is the best trait: +750% to every stat. Lock it. It makes Shadow Sword S-tier on the weapons ranking and carries every spec on the specs ranking without matching melee versus sword.
Rise Of War is next: +500% Melee, +450% Sword, +350% Special, +500% Defense. Never reroll it hoping for the last 250%.
Mythicals are the realistic pity hits. ShadowGod (+420% Sword, +350% Special) is the sword kit. DragonSoul (+380% Melee, +250% Defense) is the melee kit. LightDevil (+300% Melee, +320% Special) is the special kit.
If pity hands you a mythical that does not match your spec, swap the spec before you burn another 250 spins. The specs hub lists which of Cid, Sukuna, Ichigo, and Cosmic Garou want sword versus melee.
A-tier: Legendaries you can live on
Legendaries (0.4–0.8%) are the line you can finish the game on. SwordKing is the budget ShadowGod. KingFighter is the budget DragonSoul. Spirit Overdrive is the budget LightDevil. War Machine is the tank legendary for 10-player Steve summons. BladeOverlord is a sword/special split, still A.
Do not bank Epic CombatElite and call the account finished. Epics are a pause, not a destination.
B-tier: Epics, rares, and commons
Epics (2–3%) get you off Starter Island. SteelBody (+180% Defense) is the tank epic. BladeMaster and CombatElite are the katana epics. EnergyCore is special. Warrior Spirit is the melee all-rounder. Rares (Fighter, Swordsman, ShieldUser, Energy User, WarBorn) are stepping stones. Commons are vendor trash once you have spare rerolls. The getting started guide says buy a katana first; this list says do not stop on Common StrongBody.
Full trait table
Chances overlap on Commons because the pool is weighted. Values match the Traits NPC as of Update 6.5.
| Trait | Rarity | Chance | Buffs |
|---|---|---|---|
| StrongBody | Common | 35% | +10% Melee, +5% Defense |
| Balanced | Common | 35% | +5% Melee, +5% Defense |
| Newbie Fighter | Common | 30% | +8% Melee |
| LightDefense | Common | 25% | +10% Defense |
| StarterPower | Common | 25% | +8% Special |
| WarBorn | Rare | 8% | +40% Melee, +30% Special |
| Energy User | Rare | 8% | +60% Special |
| ShieldUser | Rare | 10% | +70% Defense |
| Swordsman | Rare | 10% | +60% Sword, +20% Melee |
| Fighter | Rare | 12% | +50% Melee, +25% Defense |
| CombatElite | Epic | 2% | +100% Melee, +80% Sword |
| SteelBody | Epic | 2% | +180% Defense |
| EnergyCore | Epic | 2% | +140% Special |
| BladeMaster | Epic | 2% | +140% Sword, +40% Melee |
| Warrior Spirit | Epic | 3% | +120% Melee, +60% Defense |
| BladeOverlord | Legendary | 0.4% | +300% Sword, +120% Special |
| Spirit Overdrive | Legendary | 0.5% | +280% Special, +90% Melee |
| War Machine | Legendary | 0.5% | +300% Defense, +120% Melee |
| SwordKing | Legendary | 0.6% | +250% Sword, +100% Melee |
| KingFighter | Legendary | 0.8% | +200% Melee, +120% Defense |
| DragonSoul | Mythical | 0.2% | +380% Melee, +250% Defense |
| ShadowGod | Mythical | 0.1% | +420% Sword, +350% Special |
| LightDevil | Mythical | 0.1% | +300% Melee, +320% Special |
| Rise Of War | Rise | Unknown | +500% Melee, +450% Sword, +350% Special, +500% Defense |
| TrueAscension | Rise | Unknown | +750% All Stats |
Role pairing (do not mix these up)
- Swords: ShadowGod, SwordKing, BladeOverlord. Pair with Cid Kagenou and Shadow Sword.
- Melee: DragonSoul, KingFighter. Pair with Sukuna and Cosmic Garou.
- Special: LightDevil, Spirit Overdrive. Pair with Ichigo Wizard and Light fruit.
- Tanks: SteelBody, War Machine. Pair with 10-player Steve summons.
When a new island lands, reread Update 6 before you spend pity. This table has stayed stable; the specs ranking and weapons ranking are the pages that will move first.
Frequently Asked Questions
Quick answers to the most common Rise Piece questions.
What is the best trait in Rise Piece?
TrueAscension at +750% all stats. Rise Of War is second. Mythical ShadowGod, DragonSoul, and LightDevil are the realistic pity hits. See the table above and the tier list hub.
How does trait pity work?
The Traits NPC on Starter Island guarantees a mythical at 250 spins. Rise rarity is not covered by that pity. Stock Trait Rerolls from codes before you sit at the NPC.
Which trait should a sword spec keep?
ShadowGod, then SwordKing, then BladeOverlord. That is the line for Cid and Shadow Sword. Full pairing notes sit on the Cid spec page and the weapons ranking.
Should I reroll Legendary for TrueAscension?
Only with spare rerolls and a finished spec. KingFighter or SwordKing will clear islands. Check how to get Sukuna before you burn another 250 spins.
Do traits still matter after Update 6.5?
Yes. The 210,000 cap did not remove stat caps. Recheck updates if Rise House publishes a new rarity.