Rise Piece Traits Guide
Rerolls, 250-spin mythical pity, storage, and every listed multiplier.
Traits multiply Melee, Defense, Special, and Sword and can break the printed cap. You roll them at the Traits NPC on Starter Island using Trait Rerolls. Pity guarantees a Mythical on the 250th spin. You can store traits, which is why you keep spinning after a Legendary lands. Redeem working codes before you touch the NPC.
How to roll without wasting pity
Walk to the Traits NPC on Starter Island. Spend rerolls one at a time and store anything you might wear. Keep spinning Commons and Rares; those percents do not carry a 210,000-level account. Legendary is the first stop most creator routes accept. Mythical is the pity floor at 250. Rise traits have no published rate.
Do not overwrite stored TrueAscension because a new Legendary looks shiny. Shadow Sword players headed to Boss Island should bank ShadowGod or SwordKing. Pair this page with the getting started guide for the NPC location and the leveling route so you are not rolling during a camp you should skip.
Match the trait to the spec you will keep. Sukuna and many Special kits like LightDevil or Spirit Overdrive. Sword kits like ShadowGod, SwordKing, or BladeOverlord. Pure melee tanks like DragonSoul or War Machine. TrueAscension beats the argument because it is +750 percent to all stats. Rise Of War is the other Rise name, with +500 percent Melee, +450 percent Sword, +350 percent Special, and +500 percent Defense. Rank those names against specs on the tier list and the players hub after you own a real kit such as Sukuna, Cid, or Ichigo.
Full trait table
Percentages below are the listed roll chances. Rise rates are unknown. Buffs are additive percent on the named stats.
| Trait | Rarity | Chance | Buffs |
|---|---|---|---|
| StrongBody | Common | 35% | +10% Melee, +5% Defense |
| Balanced | Common | 35% | +5% Melee, +5% Defense |
| Newbie Fighter | Common | 30% | +8% Melee |
| LightDefense | Common | 25% | +10% Defense |
| StarterPower | Common | 25% | +8% Special |
| WarBorn | Rare | 8% | +40% Melee, +30% Special |
| Energy User | Rare | 8% | +60% Special |
| ShieldUser | Rare | 10% | +70% Defense |
| Swordsman | Rare | 10% | +60% Sword, +20% Melee |
| Fighter | Rare | 12% | +50% Melee, +25% Defense |
| CombatElite | Epic | 2% | +100% Melee, +80% Sword |
| SteelBody | Epic | 2% | +180% Defense |
| EnergyCore | Epic | 2% | +140% Special |
| BladeMaster | Epic | 2% | +140% Sword, +40% Melee |
| Warrior Spirit | Epic | 3% | +120% Melee, +60% Defense |
| BladeOverlord | Legendary | 0.4% | +300% Sword, +120% Special |
| Spirit Overdrive | Legendary | 0.5% | +280% Special, +90% Melee |
| War Machine | Legendary | 0.5% | +300% Defense, +120% Melee |
| SwordKing | Legendary | 0.6% | +250% Sword, +100% Melee |
| KingFighter | Legendary | 0.8% | +200% Melee, +120% Defense |
| DragonSoul | Mythical | 0.2% | +380% Melee, +250% Defense |
| ShadowGod | Mythical | 0.1% | +420% Sword, +350% Special |
| LightDevil | Mythical | 0.1% | +300% Melee, +320% Special |
| Rise Of War | Rise | Unknown | +500% Melee, +450% Sword, +350% Special, +500% Defense |
| TrueAscension | Rise | Unknown | +750% All Stats |
Use the percents as rarity bands, not a single cleaned bag: Commons are frequent, Rares sit near 8–12 percent, Epics near 2–3 percent, Legendaries under 1 percent, Mythicals at 0.1–0.2 percent, and Rise is unpublished. Pity still converts the 250th spin into a Mythical.
What to keep
Best overall: TrueAscension. Shadow Sword: ShadowGod or SwordKing. Special: LightDevil or Spirit Overdrive. Melee tanks: DragonSoul or War Machine. Budget Legendaries: KingFighter and BladeOverlord. Epics are stopgaps. Store the good one, then keep rolling.
Rerolls also drop from bosses; Vasto on Hueco Mundo is one later source. Spend the code pile until Legendary, then be stingy until pity. Auto Skills and PvP do not interact with traits; those settings live on the controls page. A title does not replace a trait.
Do not spend 250 pity before you own a katana, and do not overwrite a stored Rise trait because a new Mythical name appeared. Do not dump every point into Sword while wearing EnergyCore. If a patch retunes rates, believe the updates hub. Roll scripts belong on the scripts hub. Planners sit under tools. Discords sit on community links. When you are done at the NPC, leave Starter Island; the leveling route is what actually levels the account.
Walk away with one decision: what you will store. TrueAscension if you can stand the hunt. ShadowGod or SwordKing if your endgame is Shadow Sword. A matching Legendary if you just need to leave the island. The Guides Hub is the index when that choice is locked and you need a spec to spend it on.
Frequently Asked Questions
Quick answers to the most common Rise Piece questions.
Where is the Traits NPC?
On Starter Island. Talk to it and spend Trait Rerolls. Codes on the codes hub are the fastest early pile of rerolls.
How does trait pity work?
A Mythical is guaranteed on the 250th spin. You can store traits, so bank a Legendary or better and keep rolling toward pity.
What is the best trait in Rise Piece?
TrueAscension at +750% all stats. Rise Of War is the next Rise chase. Shadow Sword users should keep ShadowGod or SwordKing.
Do traits replace stat points?
No. You still spend points each level into Melee, Defense, Special, or Sword. Traits multiply those columns and can break the cap. See the leveling route for how to spend points.
Should I roll before buying a spec?
Roll at least to Legendary before expensive sellers. Sukuna, Cid, and Ichigo all hit harder with a stored multiplier. Start with the getting started guide.